Grim Dawn, Better Than Diablo?: (Action Role Playing Game) (2024)

I *absolutely* consider Grim Dawn better than D4 or D3. It's up there with D2 LOD (NOT, mind you, D2R, which is little more than a reskin cash grab).

First off, your character is not some 'grand destiny' fated individual. They are just a normal person who got possessed, then the possessing entity took off. As a result, your character is, objectively, Built Different(tm). As a result, you don't technically get a class until you hit level 2, when you get to pick one. And at level 10, you get to pick a second class to pair with it. This gives you a truly staggering amount of possibilities, each with viable strategies and synergies.

Second off, it has a loot filter built in. It isn't as robust as, say, Last Epoch's, but it's infinitely better than no loot filter which Diablo possesses. And it is certainly better than relying on a third party site for a loot filter like PoE. It is simple and straightforward, permitting you to filter for things you are actually looking for (i.e. you have no need for a 2h ranged when you're dual-wielding melee) and rarity.

Third off, it has a metric ton of lore for an ARPG. Like, we're talking almost Dark Souls level environmental storytelling. You get tons of lore notes sprinkled across the realm which sheds further light on what is going on (which are worth xp to read). While the base maps are hand-crafted, there are random obstacles sprinkled in procedurally. This gives you both replay value and quality maps.

Fourth off are MI's, or Monster Infrequents. Basically, they're similar in concept to legendary items as they can be build-defining, except they also can get a prefix and a suffix on top of it. But what I really like about them is how they can be target-farmed. With the 1.2 patch, loot drops changed, and for the better IMO. Basically, any named guy that possesses an MI will guaranteed drop it. So at that point, all you are really farming for are affixes. Now, MI's that are dropped by mobs that aren't named elites aren't guaranteed, and immediately following the 1.2 patch their drop rate got extremely nerfed (Grobel off-hand for Eye of Dreeg builds...), but that has since been fixed somewhat. You still might have to grind a specific zone to get an MI to drop, but again, it's a far cry better than Diablo where you just had to grind over and over and over again hoping for the specific item you are wanting.

Grimtools is a third party website resource with all the information you could ever want. There is a build calculator, a database of characters made by other players, an item database and whom or what drops it, and more. It's an extremely useful resource for players of all experience levels, and something D4 and D3.. well, I wouldn't say they lack it, but they don't really need it much either given how simplistic the games are, unless you're just wanting the latest details on the meta builds for the season.

Now, let's talk Devotions. These are passive abilities that will augment how your character plays, similar in concept to PoE's passive tree. Unlike PoE's passive tree, however, instead of trying to make it as obscure and intimidating as possible, it's actually quite logically set up in a Constellation format. Each constellation has a theme. If you want to lean into that theme, that's the constellation you want to get, and generally for the most part you want to finish it. This makes it much less confusing without reducing complexity all that much. They're obtained by finding shrines out in the world. Clearing a shrine (either by giving it an item or defeating monsters that spawn from it or, rarely, by completing a quest surrounding it) gives you one Devotion point. Most Constellations have five or six points worth of investment, with some of the later constellations having more complex prerequisites to enter and tend to be larger. There's also a search function in-game which lets you look for certain key words relevant to your build such as 'physical damage' or 'regeneration' or 'retaliation', which will then highlight all nodes that have that word or phrase in it, making planning your constellations even easier.

As far as the skill trees themselves, I really like them. You have a horizontally scrolling 'tree', plus 'the bar' at the bottom. You put points in the bar to unlock access to skills and their modifiers. Putting points into the bar *also* gives you stats, hp, and mana (exact amounts depends on the class, Arcanist will get more mana than Soldier, for example), so it is never 'wasted' points. So, let's use a very common first build, the Forcewave Fighter. With one point put into the bar itself, you unlock the base skill Forcewave, which is a line effect AoE that deals respectable damage. So this is a skill you can unlock at level 2 (you gain 3 skill points per level up to level 50, then it starts tapering off). From there, you could put more points into forcewave, more points into the bar, or some combination of both. At five points in the bar, you unlock the modifier for Forcewave that requires using a 2h weapon, reduces the total amount of damage it does per swing, and entirely removes the cooldown which permits you to spam it. At 15 points in the bar, you unlock access to the Rending Force augment, which increases the length of the AoE and adds some flat and percentage damage when you put points into it.

As of the 1.2 update, there's also now an evade button which gives you a dodge-roll on a cooldown, and removed healing/mana potions as items and just have them also on a cooldown instead. Buff potions still exist, however.

There's eight different resistances to concern yourself with, and three tiers of difficulty which, just like in D2, offer a penalty to all saving throws. So gearing needs to factor these into account, because walking into a poison boss with a low poison resistance is a great way to die.

Combat can be fairly dynamic, there are only a few builds that can truly facetank, and even then, standing in the puddles of damage is generally never a good idea. This offers a much more enjoyable experience than, say, 'hold down right mouse button to win' of D3.

I could go on, but I believe I've said enough. I strongly suggest it to anyone who likes the ARPG genre.

Grim Dawn, Better Than Diablo?: (Action Role Playing Game) (2024)

FAQs

Grim Dawn, Better Than Diablo?: (Action Role Playing Game)? ›

Things that GD does better: has an overall better progression until you reach end-game. It's more slow and methodical. It feels like a journey, instead of a rush like D4.

Why is Grim Dawn better than Diablo? ›

Graphics and Music: Grim Dawn's graphics, especially when enhanced with Reshade, and its incredible music, create an immersive gaming environment that I find superior to Diablo 4. Story: Grim Dawn's story is intricate and engaging, with a dark and mature theme that stands out in the genre.

Why Grim Dawn is good? ›

PC User Reviews. GrimDawn is an exceptional game and the best of its kind as it surpasses Diablo 4 and Path of Exile in one way or another. Tons of content, tons of customization, really unique builds for your character. Beautiful graphics and sound, incredible boss fights etc.

Is Grim Dawn like Diablo 4? ›

Diablo 4 and Grim Dawn are both ARPGs at heart and share a lot of similarities like having a top-down camera view, hack-and-slash combat, and being a dungeon crawler. These games have been praised for their deeply structured RPG elements which let you customize your builds.

Is Grim Dawn overwhelming? ›

The world map in Grim Dawn is incredibly open and expansive, resembling an MMO rather than a typical ARPG. While initially overwhelming, the game rewards exploration with a constant stream of loot and upgrades.

How many hours is Grim Dawn? ›

Powered by IGN Wiki Guides
Single-PlayerPolledAverage
Main Story18022h
Main + Extras30454h 29m
Completionist24216h 22m
All PlayStyles50850h 37m

What style of gameplay is Diablo? ›

Diablo is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name.

Is there a Greek mythology like Diablo game? ›

The first Titan Quest remains one of the best games like Diablo that launched in the wake of Diablo 2, bringing the ancient Greek mythos seen in games like Age of Mythology and Assassin's Creed Odyssey to the action-RPG space with a gorgeous world, rich character building, robust multiplayer options, and of course ...

Which Diablo is considered the best? ›

For many players, Diablo II is the pinnacle of the series. Its status as a classic cannot be denied, and its sound design and music are often hailed as impeccable. The immersive experience of exploring the world of Diablo II is something that has stuck with players for years.

Is Grim Dawn fun singleplayer? ›

It's pretty much a single player game. The story is well fleshed out and the combat depth and level up systems are pretty deep. There's heaps of char combos for replayability and the reddit community is pretty helpful.

What difficulty is Grim Dawn? ›

Grim Dawn can be tackled on three increasingly challenging difficulties: Normal, Elite and Ultimate. Each subsequent difficulty is unlocked by defeating the Final Boss of the game on the previous difficulty (ex. to unlock Elite Difficulty, you must first complete Normal Difficulty).

Is Grim Dawn easy to get into? ›

Grim Dawn is definitely worth it! Normal is easy, with some difficulty curves thrown in with the out-of-way-areas and dungeons that are outside the story progression. Veteran is essentially normal with harder enemies but better drops and faster leveling.

How does Grim Dawn compare to Diablo 3? ›

This game feels so much better than Diablo 3 to play through. The graphics might not be as animated or polished but the game play and character creation is easily 1000x better.

What type of RPG is Grim Dawn? ›

Grim Dawn is an action role-playing game (ARPG), developed and published by Crate Entertainment for Microsoft Windows in February 2016 and released for Xbox One in December 2021.

Is Grim Dawn A Diablo clone? ›

Grim Dawn is an action role-playing game(diablo-clone) that attempts to better perfect the magical formula of exploration, character advancement, and loot collection. By creators of Titan Quest.

Is Diablo the most powerful? ›

While Diablo is considered the most powerful and most persistent among the Prime Evils, it was Baal who broke the stalemate and shook the very foundations of the world by achieving what his brothers couldn't.

Is Grim Dawn a skill or mastery? ›

Grim Dawn's skill classes are known as Masteries. Each Mastery has its own skill tree which represents the various character archetypes within the game. On reaching level 2, a player chooses a Mastery for their character to specialize in.

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